I'm making a small RPG. There is an Item class which is the parent of each item in the game. These items could be Potion (which is a class) or Bandage (which is a class).
The Item class looks like this:
public class Item
{
int qty;
String name;
Hero hero1;
public void passHero(Hero hero1)
{
this.hero1 = hero1;
}
public void use()
{
if(qty == 0)
{
System.out.println("You have no more of this item to use.");
}
else
{
qty--;
}
}
public void addInv(int value)
{
qty = qty + value;
}
}
A method for passing in the Hero class. A method for using an item. A method for adding to the inventory of the item.
This method activates these item classes:
public void initializeItemInventory()
{
items[0] = new Potion();
items[1] = new Bandage();
}
And this method would theoretically print all the items and their quantities:
public void useInventory()
{
for(int i = 0; i<items.length; i++)
{
System.out.println("Enter: " + i + " for " + items[i].name);
}
int response = input.nextInt();
items[response].use();
}
The Potion class, as an example, has an instance variable like:
String name = "Potion";
So my question. Why isn't the name variable from Potion being called correctly in the useInventory
method. It returns null
which tells me it's returning the parent class Item
name, and not the name of the individual subclass variables.