Like with objects, we us a pointer if “no object” (“no function”) is a sensible value and a reference if we wish to make sure that (unless somebody insists to shoot himself in the foot) there is always a valid object (function) referred to.
Consider the following poor man's function wrapper (wealthy man goes over there).
template<typename>
class Function; // never defined
template<typename ReturnT, typename... ArgT>
class Function<ReturnT(ArgT...)>
{
private:
ReturnT (*func_)(ArgT...);
public:
// Will also accept a 'nullptr'
Function(ReturnT (*func)(ArgT...)) noexcept : func_ {func}
{
}
ReturnT
operator()(ArgT... args)
{
return this->func_(args...);
}
};
Now we can write the following program, which works just fine.
#include <iostream>
int
add(int a, int b)
{
return a + b;
}
int
main()
{
Function<int(int, int)> f {add}; // ok
std::cout << f(5, 7) << std::endl; // ok, prints 12
}
However, we can also write the following program, which doesn't work so nice.
int
main()
{
Function<int(int, int)> f {nullptr}; // compiles fine
std::cout << f(5, 7) << std::endl; // compiles fine, crashes at run-time
}
Instead, if we had replaced the (*func)
with (&func)
in the template's definition,
// Won't accept a 'nullptr'
Function(ReturnT (&func)(ArgT...)) noexcept : func_ {func}
{
}
the line
Function<int(int, int)> f {nullptr}; // compile-time error
would have triggered a compile-time error.