I have a Firebase database set up like this:
>>XXX
>>>>dislike: 0
>>>>like: 1
In my web application, I can retrieve their value into console by:
var fb = new Firebase('https://xxx.firebaseio.com');
fb.child('like').once('value',function(snapshot){
console.log(snapshot.val());
});
fb.child('dislike').once('value',function(snapshot){
console.log(snapshot.val());
});
Now if I want to retrieve these values into the global scope, it will return undefined when I do this:
var fb = new Firebase('https://xxx.firebaseio.com');
var like = fb.child('like').once('value',function(snapshot){
return snapshot.val();
});
var dislike = fb.child('dislike').once('value',function(snapshot){
return snapshot.val();
});
Of course I have a silly solution to this problem, by putting entire script inside these two scopes - but it would be a disasters if I have hundreds of scopes to work with, and if I like to dynamically turn them on and off. Here is my solution:
var likeRef = new Firebase('https://xxx.firebaseio.com/like');
var dislikeRef = new Firebase('https://xxx.firebaseio.com/dislike');
likeRef.once('value',function(likeObj){
dislikeRef.once('value',function(dislikeObj){
var like = likeObj.val();
var dislike = dislikeObj.val();
});
});
Here is another answer suggested by Frank van Puffelen from the source <Passing variable in parent scope to callback function>, and it didn't quite work because seem to only work for script that is adding a new object in an array. Here is my attempt:
var like = 0;
var dislike = 0;
var val = 0;
var fb = new Firebase('https://xxx.firebaseio.com/');
function fb_like() {
fb.child('like').on('value', read_val);
return val;
}
function fb_dislike() {
fb.child('dislike').on('value', read_val);
return val;
}
function read_val(snapshot) {
var val = snapshot.val();
}
fb_like();
fb_dislike();
console.log(like);
console.log(dislike);
As you might expected, the console logs 0 and 0, instead of the values in like and dislike in firabase xxx database.
In fact, I took a step further and use array instead of integer value, and it still won't work:
var like = [0];
var dislike = [0];
var val = [0];
var fb = new Firebase('https://xxx.firebaseio.com/');
function fb_like() {
fb.child('like').on('value', read_val);
console.log('fb_like: ' + val[0]);
return val;
}
function fb_dislike() {
fb.child('dislike').on('value', read_val);
console.log('fb_dislike: ' + val[0]);
return val;
}
function read_val(snapshot) {
val[0].value = snapshot.val();
}
fb_like();
fb_dislike();
console.log('Like: ' + like[0]);
console.log('Dislike: ' + dislike[0]);
The console will logs:
fb_like: 0
fb_dislike: 0
Like: 0
Dislike: 0
This means probably means only adding (pushing) new objects into an array will work on a global scope, changing the value of an object will only effect the local scope.
Then, I realized even adding (pushing) new objects into an array cannot effect the global scope. Here is my attempt:
var like = 0;
var likeObj = [];
var fb = new Firebase('https://xxx.firebaseio.com/');
function fb_like() {
fb.child('like').on('value', read_like);
console.log('fb_like: ' + likeObj[0]);
return likeObj;
}
function read_like(snapshot) {
likeObj.push(snapshot.val());
console.log('likeObj: ' + likeObj[0]);
}
fb_like();
like = likeObj[0];
console.log('Like: ' + like);
As a result, the console logs:
fb_like: undefined
Like: undefined
likeObj: 1
This probably means the read_like() isn't effecting scopes larger than itself, event with array.push command.