I am currently developing a game where the user should only be able to touch with one finger at a time. I am using SKScene
and have tried searching for ways to disable the multi-touch functionality, but nothing turned up. I was thinking of just manually calling "return" on all touches between touchesBegan()
and touchesEnded()
were called, but that method is flawed too (SpriteKit SKScene missing touchesEnded).
So my question is: How can I only allow one touch at a time in SKScene?