I am trying to simply rotate an image in a for loop like so:
class MyCanvas extends JComponent {
AffineTransform identity = new AffineTransform();
Image arrow;
Double angle = -180.0;
public void spin() {
angle += 10.0;
for(int i = 0; i < 10; i++) {
repaint();
System.out.println(i);
try {
Thread.sleep(1000);
} catch (InterruptedException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
}
}
public void paint(Graphics g) {
Graphics2D g2 = (Graphics2D) g;
arrow = Toolkit.getDefaultToolkit().getImage("red-arrow-right-th.png");
// Rotate + translate
AffineTransform trans = new AffineTransform();
trans.setTransform(identity);
trans.translate(getWidth()/2, getHeight()/2);
trans.rotate(Math.toRadians(angle));
System.out.println(trans);
g2.drawImage(arrow, trans, this);
g2.finalize();
}
}
However when I run call spin()
in main, it appears to apply only a single rotation, whilst still printing out the loop correctly. What am I overlooking something?