I've already checked out this question (App size is too big because of too many images)
I used tinypng.com like it suggested for my images, and yet my files are still way too big, and with so many of them, my app is looking at possible gigs in size.
Essentially my plan is to have a car quiz type game, where simply I have an image of just about every car ever made(gotten through public domain off wikicommons), photoshop all the badges off(which I've already done over a thousand of), and you try and see if you can still guess the car.
Accounting for iPad Retina resolution, I'm seeing that this app will be huge in terms of memory space.
The average photo reduced is about 300kb. Does that seem high?
How can I make an ios app that has thousands of decent quality images? Would I have to create some over the air database or something? I don't know anything about that.
Also I've only been coding for about a year, so if there's anything code related that might help, let me know.
Any tips or tricks would be greatly appreciated. Thank you!