I'm trying to get some results to plot on a graph by using the Smoothstep
function provided by AMD which was fount on this Wikipedia page Smoothstep. Using the;
A C/C++ example implementation provided by AMD[4] follows.
float smoothstep(float edge0, float edge1, float x)
{
// Scale, bias and saturate x to 0..1 range
x = clamp((x - edge0) / (edge1 - edge0), 0.0, 1.0);
// Evaluate polynomial
return x*x*(3 - 2 * x);
}
The problem is that I am not able to use this method due to the static method clamp
not being available.
I have imported the following;
#include <math.h>
#include <cmath>
#include <algorithm>
Yet there is no clamp
method defined.
My maths skill is not the best, but is there a way to implement the Smoothstep function
just like there is way to implement a LERP function
;
float linearIntepolate(float currentLocation, float Goal, float time){
return (1 - time) * currentLocation + time * Goal;
}