Hello I tried the various solutions to similar questions but couldnt get my code to work. I have the following function that I call in my app:
func PlaySound (WhenToPlaySound:String) {
AVAudioSession.sharedInstance().setCategory(AVAudioSessionCategoryPlayAndRecord, error: nil)
AVAudioSession.sharedInstance().setActive(true, error: nil)
if WhenToPlaySound == "BeginningOfRound" {
if UIApplication.sharedApplication().applicationState == UIApplicationState.Background {
soundnotification.soundName = "BoxingBellStart.wav"
UIApplication.sharedApplication().scheduleLocalNotification(soundnotification)
println("timer is done in background mode")
} else {
// Load Sound
soundlocation = NSBundle.mainBundle().URLForResource("BoxingBellStart", withExtension: "wav")!
player = AVAudioPlayer(contentsOfURL: soundlocation, error: &Error)
player.volume = 1.0
// Play Sound
player.play()
println("timer is done in active mode")
}
} else {
if UIApplication.sharedApplication().applicationState == UIApplicationState.Background {
soundnotification.soundName = "Boxing.wav"
UIApplication.sharedApplication().scheduleLocalNotification(soundnotification)
println("timer is done in background mode")
} else {
// Load Sound
soundlocation = NSBundle.mainBundle().URLForResource("Boxing", withExtension: "wav")!
player = AVAudioPlayer(contentsOfURL: soundlocation, error: &Error)
player.volume = 1.0
// Play Sound
player.play()
println("timer is done in active mode")
}
}
}
Mostly it works except two things:
1. I can't seem to override the speaker volume. I want the system volume to be full volume before I play my sound.
- The LocalNotifications that are set to activate when the app is in background mode only pay when the device isn't muted.
To address the first problem I wanted to the following but didnt know how to use it:
AVAudioSession.sharedInstance().overrideOutputAudioPort(<#portOverride: AVAudioSessionPortOverride#>, error: <#NSErrorPointer#>)
Thanks in advance, Ace