I am making a game using Xcode Swift SpriteKit where a character is running, and then when the character is told to jump, it moves up and stops animating, and resumes animating when it hits the ground. I have the following code but I am not sure what to do to rerun the animation.
Here is my code for starting the animation:
var BigLeftTexture1 = SKTexture(imageNamed: "Ninja Pro 1")
var BigLeftTexture2 = SKTexture(imageNamed: "Ninja Pro 2")
var BigLeftTexture3 = SKTexture(imageNamed: "Ninja Pro 3")
var BigLeftTexture4 = SKTexture(imageNamed: "Ninja Pro 4")
var BigLeftTexture5 = SKTexture(imageNamed: "Ninja Pro 5")
var BigLeftTexture6 = SKTexture(imageNamed: "Ninja Pro 6")
BigPerson = SKSpriteNode(imageNamed: "Ninja Pro 4")
var leftanimation1 = SKAction.animateWithTextures([BigLeftTexture1, BigLeftTexture2, BigLeftTexture3, BigLeftTexture4, BigLeftTexture5, BigLeftTexture6], timePerFrame: 0.065)
var LeftSideRunning = SKAction.repeatActionForever(leftanimation1)
BigPerson.runAction(LeftSideRunning, withKey: "BigStopLeftSide")
Here is my code for stopping the animation:
BigPerson.removeActionForKey("BigStopLeftSide")