9

What is the best way to play an audio on iOS 8.2?

Kyle
  • 103
  • 2
  • 6

3 Answers3

18

The easiest way is to import the AudioToolbox framework like so #import <AudioToolbox/AudioToolbox.h> then all you need to do is this:

NSString *soundPath = [[NSBundle mainBundle] pathForResource:@"Beep" ofType:@"mp3"];
SystemSoundID soundID;
AudioServicesCreateSystemSoundID((__bridge CFURLRef)[NSURL fileURLWithPath:soundPath], &soundID);
AudioServicesPlaySystemSound(soundID);

This is best for really short sounds like beeps e.t.c because you wont have much control over the sounds like you would with AVAudioPlayer.

Rob Sanders
  • 5,197
  • 3
  • 31
  • 58
10

Use AVAudio - more to code that using the AudioToolbox but it is also more flexible (if you need it in the future)

0.

#import <AVFoundation/AVFoundation.h>

1.

//conform to delegate and make a property
@interface ViewController () <AVAudioPlayerDelegate>
@property (nonatomic, strong) AVAudioPlayer *audioplayer; //the player
@end

2.

//have a lazy property for the player! where you also tell it to load the sound
#define YourSound @"sound.caf"
- (AVAudioPlayer *)audioplayer {
    if(!_audioplayer) {
        NSURL *audioURL = [[NSBundle mainBundle] URLForResource:YourSound.stringByDeletingPathExtension withExtension:YourSound.pathExtension];
        NSData *audioData = [NSData dataWithContentsOfURL:audioURL];
        NSError *error = nil;
        // assing the audioplayer to a property so ARC won't release it immediately
        _audioplayer = [[AVAudioPlayer alloc] initWithData:audioData error:&error];
        _audioplayer.delegate = self;
    }
    return _audioplayer;
}

3.

//play
- (void)action {
    [self.audioplayer play];
}
Daij-Djan
  • 49,552
  • 17
  • 113
  • 135
2
#Import Avfoundation.Framework

AVAudioPlayer *_audioPlayer;  //Declare Globally

Nsstring *path =[Nsstring stringwithformat:@"%@/Beep.mp3",[[Nsbundle mainBundle] resourcePath]];         //Give Your Local Path

Nsurl *soundUrl= [Nsurl FileUrlWithPath:path];

_audioPlayer=[[AvAudioPlayer alloc] initwithContents ofurl:soundUrl error:nil];

_audioPlayer.volume=1.0;  //Give Volume

_audioPlayer.numberOfLoops=loop;  //Give number of loop for repeating sound

_audioPlayer.enableRate = Yes;

_audioPlayer.rate=2.0f;  //Give for fast playing sound. default value is 1.0f;

[_audioPlayer Play];
P.J.Radadiya
  • 1,493
  • 1
  • 12
  • 21
iOS Lifee
  • 2,091
  • 23
  • 32