My libgdx game is running perfectly for somtimes on real devices. Samsung galaxy s# and Google nexus tab. But after opening my game again after some time my app freezes my samsung mobile and shows black screen on google nexus tablet. I have carefully disposed Spritebatch, stage, and all textures and sound, also Assetloader as per my knowledge.
I have also tried checking my game after restarting my device. So my game runs perfect before but after restarting it is in same freez or black screen condition.
P.S : I am just using Google analytics in my game.
Any idea what can I do more? I have read many questions regarding it here and on Google and did whatever considerable solutions are available but no luck. I have also checked this Black Screen After Restart but no luck for me.