I have a program that serves both as client and as server without multi-threading (as far as I know accept should let the program continue up until a certain connection is occurs).
The thing is, that my friend has a very similar program (not multithreaded) that also serves as both client AND server and it totally works, I'm trying to accomplish the same thing and accept()
stops the program.
The code is as the following:
//main.cpp
#include <iostream>
#include "Client.h"
#include "Server.h"
#pragma comment(lib, "Ws2_32.lib")
int main()
{
WSADATA wsaData;
WSAStartup(MAKEWORD(2,2), &wsaData);
Server s(6666);
Client c("127.0.0.1", 6666);
cout << "Done";
WSACleanup();
return 0;
}
Server.cpp
(two variables, SOCKET _socket
and struct sockaddr_in _details
):
Server::Server(unsigned short Port) : _socket(0)
{
this->_socket = socket(AF_INET, SOCK_STREAM, 0);
if (_socket < 0)
throw "Invalid socket";
ZeroMemory(&this->_details, sizeof(this->_details));
this->_details.sin_family = AF_INET;
this->_details.sin_port = htons(Port);
this->_details.sin_addr.S_un.S_addr = htonl(INADDR_ANY);
if (bind(this->_socket, (const struct sockaddr*)&this->_details, sizeof(this->_details)) != 0)
{
throw "Bind Unsuccessful";
}
this->AcceptConnections();
}
void Server::AcceptConnections()
{
if (listen(this->_socket, SOMAXCONN) != 0)
throw "Listen Unsuccessful";
void* buf = NULL;
string ans("Accepted");
int client;
struct sockaddr_in client_addr;
int addrlen = sizeof(client_addr);
client = accept(this->_socket, (struct sockaddr*)&client_addr, &addrlen);
/*THIS IS WHERE THE PROGRAM STOPS... AWAITING CONNECTIONS*/
//NEVER REACHING THE CODE HERE
int recvBytes = this->Receive(buf, MY_MAX_LEN);
if (recvBytes <= 0)
{
throw "Client disconnected";
}
this->Send((void*)ans.c_str(), ans.length());
closesocket(client);
closesocket(this->_socket);
}
And client.cpp
is irrelevant as it doesn't even encounter its code.
Why does this happen? How come my friend has a code with no multi-threading that has both client and server. By the way, Send and Receive are functions implemented by me.