I am trying to create a jigsaw puzzle game, and I would like to know of alternative ways of creating puzzle pieces without using mask. Currently I have jigsaw pieces by taking a full image, breaking that image up into four pieces (lets say the puzzle is 2x2) and then storing and applying a mask to each piece. It looks like the below
// create standard puzzle pieces
arryPieceEndPos = new int[mCols][mRows];
arryPieceImg = new Bitmap[mCols * mRows];
arryIsPieceLocked = new boolean[mCols * mRows];
int pos = 0;
for (int c = 0; c < mCols; c++) {
for (int r = 0; r < mRows; r++) {
arryPieceImg[pos] = Bitmap.createBitmap(mBitmap,
c * mPieceWidth, r * mPieceHeight,
mPieceWidth, mPieceHeight);
arryIsPieceLocked[pos] = false;
arryPieceEndPos[c][r] = pos;
pos++;
}
}
I then use a helper method to apply a mask to each piece
private Bitmap maskMethod(Bitmap bmpOriginal, Bitmap bmpMask) {
// adjust mask bitmap if size is not the size of the puzzle piece
if (bmpMask.getHeight() != mPieceHeight ||
bmpMask.getWidth() != mPieceWidth) {
Log.e("TEST", "Resize Error :: H (mask): " + bmpMask.getHeight() + " // W (mask): " +
bmpMask.getWidth());
Log.d("TEST", "Resize Error :: H (norm): " + mPieceHeight + " // W (norm): " +
mPieceWidth);
}
Canvas canvas = new Canvas();
Bitmap combine = Bitmap.createBitmap(bmpOriginal.getWidth(), bmpOriginal.getHeight(), Bitmap.Config.ARGB_8888);
canvas.setBitmap(combine);
Paint paint = new Paint();
paint.setFilterBitmap(false);
canvas.drawBitmap(bmpOriginal, 0, 0, paint);
paint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.DST_IN));
canvas.drawBitmap(bmpMask, 0, 0, paint);
paint.setXfermode(null);
return combine;
}
I saw this post > http://java.dzone.com/news/connect-pictures-android for connecting pieces together, however, this does not go over generating pieces programmatically without masks. Can anyone provide code examples of how this can be accomplished? The only clue I have is that I should be using Path, however, I am still not sure how. Thanks in advance!