For example consider
class ProcessList {
private
std::vector<std::shared_ptr<SomeObject>> list;
Mutex mutex;
public:
void Add(std::shared_ptr<SomeObject> o) {
Locker locker(&mutex); // Start of critical section. Locker release so will the mutex - In house stuff
list.push_back(std::make_shared<SomeObject>(o).
}
void Remove(std::shared_ptr<SomeObject> o) {
Locker locker(&mutex); // Start of critical section. Locker release so will the mutex - In house stuff
// Code to remove said object but indirectly modifying the reference count in copy below
}
void Process() {
std::vector<std::shared_ptr<SomeObject>> copy;
{
Locker locker(&mutes);
copy = std::vector<std::shared_ptr<SomeObject>>(
list.begin(), list.end()
)
}
for (auto it = copy.begin(), it != copy.end(); ++it) {
it->Procss(); // This may take time/add/remove to the list
}
}
};
One thread runs Process
. Multiple threads run add/remove.
Will the reference count be safe and always correct - or should a mutex be placed around that?