I understand that to properly catch exceptions using multiple inheritance I need to use virtual inheritance.
I'm not necessarily advocating the controversial use of multiple inheritance, but I do not want to design systems that make its usage impossible. Please do not distract from this question to advocate or attack the use of multiple inheritance.
So let's say I have the following base exception type:
class BaseException : public virtual std::exception {
public:
explicit BaseException(std::string msg)
: msg_storage(std::make_shared<std::string>(std::move(msg))) { }
virtual const char* what() const noexcept { return msg_storage->c_str(); }
private:
// shared_ptr to make copy constructor noexcept.
std::shared_ptr<std::string> msg_storage;
};
What is the proper way to create an exception hierarchy from BaseException
?
My problem lies with constructing the exception types. Ideally every exception just constructs its parent, but this is impossible due to virtual inheritance. One solution would be to construct every parent up the chain:
struct A : public virtual BaseException {
explicit A(const std::string& msg) : BaseException(msg) { }
};
struct B : public virtual A {
explicit B(const std::string& msg, int code)
: BaseException(msg), A(msg), code_(code) { }
virtual int code() const { return code_; }
private:
int code_;
};
struct C : public virtual B {
explicit C(const std::string& msg, int code)
: BaseException(msg), A(msg), B(msg, code) { }
};
But this seems very repetitive and error-prone. Furthermore, this makes it impossible for constructors of exception types to add/change information passed in by their children before passing through to their respective parents.