Basically, you want to create a partition:
std::partition(std::begin(ProjectilesToUpdate),
std::end(ProjectilesToUpdate),
[](Projectile const* p) { return p->GetActive(); }
);
As for the subsidiary questions:
I had to remove the "const" part in the code to make it compile.
That's because your GetActive()
method should be const:
bool GetActive() const { return IsActive; }
See Meaning of "const" last in a C++ method declaration?
how can I use this to delete every single object (and pointer to object) that is no longer needed?
You could use smart pointers (such as std::shared_ptr
) and no longer care about delete. Thus you could use the Erase–remove idiom as follow:
std::vector<std::shared_ptr<Projectile>> ProjectilesToUpdate;
// :
// :
auto it = std::remove_if(
std::begin(ProjectilesToUpdate),
std::end(ProjectilesToUpdate),
[](std::shared_ptr<Projectile> const& p) { return !p->GetActive(); } // mind the negation
);
ProjectilesToUpdate.erase(it, std::end(ProjectilesToUpdate));
Related question: What is a smart pointer and when should I use one?
If you don't want to use smart pointers, you could use the returned iterator which point to the first element of the second group (i.e. the non active ones) and iterate until the end of the array:
auto begin = std::begin(ProjectilesToUpdate);
auto end = std::end(ProjectilesToUpdate);
auto start = std::partition(begin, end,
[](Projectile const* p) { return p->GetActive(); }
);
for (auto it = start; it != end; ++it) {
delete *it;
}
ProjectilesToUpdate.erase(start, end);
Note that I'm not calling erase inside the loop since it invalidates iterators.
And of course, this last solution is more complex than using smart pointers.