You ca use common objects, depending on what you want.
var thing = {property:"value", otherProperty:"othervalue"};
They are really flexible if you go trough the JavaScript api and language you can add,delete and access, from objects, which kind of looks like a map, but without all the methods attached, those that you would find on Java Maps.
Besides that they can help a lot, if you are not looking for hashmap<>s or treemap<>s
The problem with this solution is that the methods do not come attached, as in a class, but they are part of the language(access properties on objects), that might be what is confusing you.
Some links that might be useful (they are a bit of basic stuff, but if it can help someone...):
How to create a simple map using JavaScript/JQuery
JavaScript property access: dot notation vs. brackets?
http://www.w3schools.com/js/js_properties.asp
http://www.sitepoint.com/back-to-basics-javascript-object-syntax/
An interresting quote (https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Map):
Objects and maps compared
Objects are similar to Maps in that both let you set keys to values, retrieve those values, delete keys, and detect whether something is stored at a key. Because of this, Objects have been used as Maps historically; however, there are important differences between Objects and Maps that make using a Map better.
An Object has a prototype, so there are default keys in the map. However, this can be bypassed using map = Object.create(null).
The keys of an Object are Strings, where they can be any value for a Map.
You can get the size of a Map easily while you have to manually keep track of size for an Object.
Use maps over objects when keys are unknown until run time, and when all keys are the same type and all values are the same type.
An example (How to create a simple map using JavaScript/JQuery):
var map = new Object(); // or var map = {};
map[myKey1] = myObj1;
map[myKey2] = myObj2;
function get(k) {
return map[k];
}
PS if you want to use Map("This is an experimental technology"). Objects are everywhere and are standardized for all browsers.