One feature that plays a prominent role in many of the writings on data oriented design is that there are many cases where rather than AoS (array of structs):
struct C_AoS {
int foo;
double bar;
};
std::vector<C_AoS> cs;
...
std::cout << cs[42].foo << std::endl;
it is more efficient to arrange one's data in SoA (struct of arrays):
struct C_SoA {
std::vector<int> foo;
std::vector<double> bar;
};
C_SoA cs;
...
std::cout << cs.foo[42] << std::endl;
Now what I am looking for is a solution which would allow me to switch between AoS and SoA without changing the calling interface, i.e. that I could, with minimal effort and with no extra runtime cost (at least to the point of excessive indirection), call e.g. cs[42].foo;
regardless of which arrangement of data I'm using.
I should note that the example syntax above is the ideal case, which might very well be impossible, but I'd be very interested in close approximations, too. Any takers?