here comes my code first..
<canvas id="myCanvas" width="640" height="480">
</canvas>
<script type="text/javascript">
// Javascript Goes Here
var canvas = document.getElementById("myCanvas");
var context = canvas.getContext("2d");
var width = canvas.getAttribute('width');
var height = canvas.getAttribute('height');
//Images variables
var bgImage = new Image();
var playImage = new Image();
var shipImage = new Image();
var instructImage = new Image();
var logoImage = new Image();
//Arrays for position of Images
var buttonX = [196, 196, 150, 160];
var buttonY = [100, 140, 12, 150];
var buttonWidth = [96, 260, 182, 160];
var buttonHeight = [40, 40, 40, 40];
//Source of Images
bgImage.src = "Images/Background.png";
playImage.src = "Images/play.png";
//shipImage.src = "Images/enemy.png";
instructImage.src = "Images/instructions.png";
logoImage.src = "Images/logo.png";
//drawing Images
bgImage.onload = function () {
context.drawImage(bgImage, 0, 0);
};
playImage.onload = function () {
context.drawImage(playImage, buttonX[0], buttonY[0]);
};
instructImage.onload = function () {
context.drawImage(instructImage, buttonX[1], buttonY[1])
}
logoImage.onload = function () {
context.drawImage(logoImage, buttonX[2], buttonY[2])
}
//shipImage.onload = function () {
// context.drawImage(shipImage, buttonX[3], buttonY[3])
//}
What i want to have is a simple ClickListener on the play and instruction image. I´ve tried many options and tutorials but nothing works.... Could anybody help me please? Thanks a lot!