Let's say we have an app that displays some kind of dashboard. This dashboard however should be updated extremely often(say at every 500ms). I'm familiar with long pull requests and know how I could implement them with NSURLConnection in some background thread. However it seems this will lead to two big problems - request/response concurrency and overhead of long pull requests at such short time intervals. Although first problem can be solved with some techniques, I think such frequent requests to a server is a general problem.
So after some research I found NSStream class, and it's descedants NSInputStream & NSOutputStream. My idea is to make connection to server and keep it alive for the whole time. And just at 500ms intervals to send GET request at output stream and read data from the input stream.
So here are my questions:
- Am I on the right track for implementing this?
- Should the server be prepared on some special way of dealing with this kind of connections(I mean won't it drop the connection after some timeout)?
- Is there real benefit of skipping connection establishing to improve app performance and to lower refresh time at the dashboard?
UPDATE
I've implemented classic way. When I hit the method for requesting if previous request not yet finished I'm cancelling it. So basically I've only one active connection at a time to prevent concurrency. Also if I didn't receive response for 500ms I do not need this response at all, as it will be outdated anyway. I'm accomplishing pretty neat results in both Wi-Fi and 3G. As I expected on edge there is dropped response every 3 to 4 requests.
Still wondering however about the streams. I did try to follow this apple ref, but when I send HTPP GET via output stream, my input stream return 403 Forbidden from the server. This could be entirely server problem, however I'm not sure if this is the right track and whether it's worthy to change server side.