I'm trying to simulate a left mouse button click with SendInput, and it works but also moves the cursor to the upper left corner of the screen (0,0) and I can't figure it out why.
(I'm using the same structures to move the cursor (relatively and absolutely) and that's working.)
private static void Send(INPUT input)
{
SendInput(1, ref input, Marshal.SizeOf(new INPUT()));
}
private static void MouseAction(MouseFlags mf)
{
INPUT aInput = new INPUT();
aInput.type = InputType.INPUT_MOUSE;
aInput.mkhi.mi.dwFlags = mf;
Send(aInput);
}
// Performs a LeftClick but moves the cursor to (0.0)
public static void LeftClick()
{
MouseAction(MouseFlags.MOUSEEVENTF_LEFTDOWN | MouseFlags.MOUSEEVENTF_LEFTUP);
}
The result is the same when I fill out all of the structure members. The full INPUT definition:
[StructLayout(LayoutKind.Sequential)]
struct INPUT
{
public InputType type;
public MouseKeyboardHardwareUnion mkhi;
}
[StructLayout(LayoutKind.Explicit)]
struct MouseKeyboardHardwareUnion
{
[FieldOffset(0)]
public MOUSEINPUT mi;
[FieldOffset(0)]
public KEYBDINPUT ki;
}
[StructLayout(LayoutKind.Sequential)]
struct MOUSEINPUT
{
public int dx;
public int dy;
public uint mouseData;
public MouseFlags dwFlags;
public uint time;
public IntPtr dwExtraInfo;
}
// Not relevant
[StructLayout(LayoutKind.Sequential)]
struct KEYBDINPUT
{
public KeyboardVirtual wVk;
public ushort wScan;
public KeyboardFlags dwFlags;
public uint time;
public IntPtr dwExtraInfo;
}
Filling out the MOUSEINPUT's dx and dy fields with the cursor's current position doesn't seem to solve the problem either.