public class HourlyForecastData
{
public DateTime DateTime { get; private set; }
public decimal TemperatureCelcius { get; private set; }
public decimal DewPoint { get; private set; }
public string Condition { get; private set; }
public int ConditionCode { get; private set; }
public int WindSpeed { get; private set; }
public string WindDirection { get; private set; }
public decimal WindDegrees { get; private set; }
public int UltravioletIndex { get; private set; }
public decimal Humidity { get; private set; }
public decimal WindChill { get; private set; }
public int HeatIndex { get; private set; }
public decimal FeelsLike { get; private set; }
public decimal Snow { get; private set; }
public HourlyForecastData(DateTime dateTime, decimal temperatureCelcius, ...)
{
DateTime = dateTime;
TemperatureCelcius = temperatureCelcius;
//...set all the other properties via constructor
}
}
I am trying to learn better software design and OOP. I'm creating a library that can access a weather service that replies with XML. There are a lot of different fields provided by the service, so I've created properties for each of the XML fields. However, it feels a bit messy to have that number of properties set via the constructor. I could omit the constructor and have public setters but I'm trying to make an immutable class.
I've looked around at different design patterns for this and there seems to be some "Builder" and "Factory" patterns. However, I'm struggling to understand how I would apply that to my code. Or should I be using something completely different to fill the properties in these objects?