import SpriteKit
class GameScene: SKScene
{
let player = SKSpriteNode(imageNamed: "Gun")
override func didMoveToView(view: SKView)
{
backgroundColor = SKColor.whiteColor()
player.position = CGPoint(x: size.width * 0.1, y: size.height * 0.5)
addChild(player)
}
}
func random() -> CGFloat
{
return CGFloat(Float(arc4random()) / 0xFFFFFFFF)
}
func random(#min: CGFloat, max: CGFloat) -> CGFloat
{
return random() * (max - min) + min
}
func addMonster()
{
let monster = SKSpriteNode(imageNamed: "monster")
let actualY = random(min: monster.size.height/2, monster.size.height - monster.size.height/2)
monster.position = CGPoint(x: monster.size.width + monster.size.width/2, y: actualY)
// Here's the error:
addChild(monster)
let actualDuration = random(min: CGFloat(2.0), CGFloat(4.0))
let actionMove = SKAction.moveTo(CGPoint(x: -monster.size.width/2, y: actualY), duration: NSTimeInterval(actualDuration))
let actionMoveDone = SKAction.removeFromParent()
monster.runAction(SKAction.sequence([actionMove, actionMoveDone]))
}
I found this on a tutorial website, and I'm planning on modifying it to some extent. However, when I try to run the code, it presents me with a "Use of unresolved identifier 'addChild'". I'm not sure how to fix this.