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Well the titel says it all the app runs fine on the Ipad but when I run it from Xcode on the Iphone I simple get a app quit due to memory error. Any ideas ?

EDIT : Upgrading Unity to 4.6.3 fixed the issue.

Uri Popov
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  • [Here](http://stackoverflow.com/questions/19203790/is-it-possible-to-debug-terminated-due-to-memory-error) Is a good question you might want to take a look at. It looks like it may be an issue with the scheme and allocation guarding. See LearnCocos2D's answer on the linked question. – CalebB Mar 24 '15 at 13:38
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    @CalebB thanks for the response. Turns out Unity themselves had trouble with iOS 8.2 Upgrading unity to 4.6.3 fixed the issue. – Uri Popov Mar 24 '15 at 13:48

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