I'm trying to create a drawing board with two different colour brushes. You can select the brush you want by clicking on the appropriate button.
Note: This only needs to work on iOS Safari.
The two brushes are:
- A Yellow Highlighter
- A solid brush colour
The issue I am facing is that selecting a different brush, alters the colour of the existing brush strokes on the canvas.
How can I have each brush not affect the other?
Code:
var el = document.getElementById('c');
var ctx = el.getContext('2d');
var isDrawing;
var _highlight = false;
function marker(){
ctx.lineWidth = 10;
ctx.strokeStyle = 'rgba(0,0,0,1)';
}
function highlight(){
ctx.lineWidth = 15;
ctx.strokeStyle = 'rgba(255,255,0,0.4)';
ctx.globalCompositeOperation = 'destination-atop';
}
document.getElementById("marker").addEventListener("click", function(){
_highlight = false;
});
document.getElementById("clear").addEventListener("click", function(){
ctx.clearRect(0, 0, el.width, el.height);
ctx.restore();
ctx.beginPath();
});
document.getElementById("highlight").addEventListener("click", function(){
_highlight = true;
});
el.onmousedown = function(e) {
isDrawing = true;
if(_highlight){
highlight();
ctx.lineJoin = ctx.lineCap = 'round';
ctx.moveTo(e.clientX, e.clientY);
}else{
marker();
ctx.lineJoin = ctx.lineCap = 'round';
ctx.moveTo(e.clientX, e.clientY);
}
};
el.onmousemove = function(e) {
if (isDrawing) {
if(_highlight){
highlight();
ctx.lineTo(e.clientX, e.clientY);
ctx.stroke();
}else{
marker();
ctx.lineTo(e.clientX, e.clientY);
ctx.stroke();
}
}
};
el.onmouseup = function() {
isDrawing = false;
};
canvas#c {
border: 1px solid #ccc;
background:url(http://i.imgur.com/yf6d9SX.jpg);
position: relative;
left: 0;
top: 0;
z-index: 2;
}
<canvas id="c" width="930" height="500"></canvas>
<br>
<button id="marker">Marker</button>
<button id="highlight">Highlight</button>
<button id="clear">Clear</button>