I want to have 2 scenes with a camera added to each and I want them to be painted in the same canvas (but not to divide this canvas).
I curently use 2 renderers that paint in the same canvas element, but my problem is that the second renderer overwrites the first so I only see one of the 2 scenes.
I tried alpha: true
for the renderer and the setClearColor( 0x000000, 0 );
but still no the desired result.
I want to achieve a picture in picture effect, but I want the "inside picture" to be transparent (only to paint the objects, not the background).
Is that possible with three.js ?
thanks