I am creating my first SpriteKit game and here's what I am trying to do:
1. Remove default Main_iphone and Main_ipad storyboards
- Delete
Main_iphone
andMain_ipad
listing frominfo.plist
. - Delete
Main_iPhone.storyboard
fromMain Interface
underdeployment info
.
2. Add the following code in AppDelegate.m under didFinishLaunchingWithOptions
self.window = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]];
self.viewController = [[CMViewController alloc] init];
self.window.rootViewController = self.viewController;
[self.window makeKeyAndVisible];
return YES;
3. Configuring SKScene in viewController.m
-(void)viewWillLayoutSubviews{
[super viewWillLayoutSubviews];
//Configure the view.
SKView* skView = (SKView*)self.view;
//Create and configure the scene.
SKScene* scene = [CMHomeScene sceneWithSize:skView.bounds.size];
scene.scaleMode = SKSceneScaleModeAspectFill;
//Present the scene.
[skView presentScene:scene];
}
Runtime Error
-[UIView presentScene:]: unrecognized selector sent to instance 0x155854d0
*** Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '-[UIView presentScene:]: unrecognized selector sent to instance 0x155854d0'
**** First throw call stack: (0x2c3eac1f 0x39b95c8b 0x2c3f0039 0x2c3edf57 0x2c31fdf8 0x10883d 0x2f8a7433 0x2f2cfa0d 0x2f2cb3e5 0x2f2cb26d 0x2f2cac51 0x2f2caa55 0x2fb0b1c5 0x2fb0bf6d 0x2fb16379 0x2fb0a387 0x32b770e9 0x2c3b139d 0x2c3b0661 0x2c3af19b 0x2c2fd211 0x2c2fd023 0x2f90e3ef 0x2f9091d1 0x10c2d1 0x3a115aaf) libc++abi.dylib: terminating with uncaught exception of type NSException (lldb)
PS:
- All my scenes are working fine when I am not deleting storyboards and modifying info.plist.
- I am creating all my scenes and view controllers programatically.
- I have tried initialising
self.view = [[SKView alloc]initWithFrame:self.view.frame]
under-(void)loadView