I'm creating a app in android for mugs like this
I know how to do everything except wrapping an image around an object. It would be a simple task to do if I would only have to stack an image on top of the other, if they were flat, but if it is a round object, as this mug is, it's kinda tricky.
I thought of creating a obj object file in blender and render the image on it in OpenGL or Unity. The obj file size goes to 5MB. And i cannot use this much big file in my app.
Is there any alternate good approach for it? If there please share a reference or example for it