I do a lot of collision detection each frame and I use LIBGDX's com.badlogic.gdx.math.Intersector
class. Would I gain any significant time performance (higher FPS) if I import the package as static and access it that way?
import static com.badlogic.gdx.math.Intersector.*;
...
if(overlaps(circle, rectangle) { ... }
Or, by simply accessing the class directly each call it wouldn't make any difference at all?
import static com.badlogic.gdx.math.Intersector;
...
if(Intersector.overlaps(circle, rectangle) { ... }