Im trying to loop through an array, lighting up one color at a time, and once its finished looping through every item, calling another function to run. So far i have this:
//Delay function from http://stackoverflow.com/questions/24034544/dispatch-after-gcd-in-swift/24318861#24318861
func delay(delay:Double, closure:()->()) {
dispatch_after(
dispatch_time(
DISPATCH_TIME_NOW,
Int64(delay * Double(NSEC_PER_SEC))
),
dispatch_get_main_queue(), closure)
}
@IBAction func computerTurn(){
if(isFirstLevel){levelLabel.text = ("Level 1"); isFirstLevel = false}
else{ level++ }
var gameOrderCopy = gameOrder
var randomNumber = Int(arc4random_uniform(4))
gameOrder.append(randomNumber)
var i = 0
for number in gameOrder{
if number == 0{
self.greenButton.highlighted = true
self.delay(1){
self.greenButton.highlighted = false
}
}
else if number == 1{
self.redButton.highlighted = true
self.delay(1){
self.redButton.highlighted = false
}
}
else if number == 2{
self.yellowButton.highlighted = true
self.delay(1){
self.yellowButton.highlighted = false
}
}
else if number == 3{
self.blueButton.highlighted = true
self.delay(1){
self.blueButton.highlighted = false
}
}
}
}
But at the moment, all it does is delay one second, then lighting up all the colors at once. What i need is to light up the color in sequential order, with a second delay between each. Thanks in advance!