I'm trying to make a webpage in html5 which stores sample-data from a wav-file in an array. Is there any way to get the sample-data with javascript? I'm using a file-input to select the wav-file.
In the javascript I already added:
document.getElementById('fileinput').addEventListener('change', readFile, false);
but I have no idea what to do in readFile.
EDIT: I tried to get the file in an ArrayBuffer, pass it to the decodeAudioData method and get a typedArraybuffer out of it. This is my code:
var openFile = function(event) {
var input = event.target;
var audioContext = new AudioContext();
var reader = new FileReader();
reader.onload = function(){
var arrayBuffer = reader.result;
console.log("arrayBuffer:");
console.log(arrayBuffer);
audioContext.decodeAudioData(arrayBuffer, decodedDone);
};
reader.readAsArrayBuffer(input.files[0]);
};
function decodedDone(decoded) {
var typedArray = new Uint32Array(decoded, 1, decoded.length);
console.log("decoded");
console.log(decoded);
console.log("typedArray");
console.log(typedArray);
for (i=0; i<10; i++)
{
console.log(typedArray[i]);
}
}
The elements of typedArray are all 0. Is my way of creating the typedArray wrong or did I do something else wrong on?
EDIT: I finally got it. This is my code:
var openFile = function(event) {
var input = event.target;
var audioContext = new AudioContext();
var reader = new FileReader();
reader.onload = function(){
var arrayBuffer = reader.result;
console.log("arrayBuffer:");
console.log(arrayBuffer);
audioContext.decodeAudioData(arrayBuffer, decodedDone);
};
reader.readAsArrayBuffer(input.files[0]);
};
function decodedDone(decoded) {
var typedArray = new Float32Array(decoded.length);
typedArray=decoded.getChannelData(0);
console.log("typedArray:");
console.log(typedArray);
}
Thanks for the answers!