Sounds pretty easy. You don't even need to manually emit any IL nowadays :)
The easiest way would be to ignore the "create it dynamically" part. You can simply use a T4 template to create the class automatically at compile-time. If your only consideration is unit tests, this is a pretty easy way to solve your problem.
Now, if you want to really create the type dynamically (at runtime), this gets a bit more complicated.
First, create an interface that contains all the required methods. The C# class will just implement this interface directly, while we'll generate the helper class to conform to this interface.
Next, we create the helper class:
var assemblyName = new AssemblyName("MyDynamicAssembly");
var assemblyBuilder = AppDomain.CurrentDomain.DefineDynamicAssembly(assemblyName, AssemblyBuilderAccess.Run);
var moduleBuilder = assemblyBuilder.DefineDynamicModule("Module");
var typeBuilder = moduleBuilder.DefineType("MyNewType", TypeAttributes.Public | TypeAttributes.Class | TypeAttributes, typeof(YourClassBase), new[] { typeof(IYourInterface) } );
The TypeBuilder
allows us to define all those methods, so let's do that next.
// Get all the methods in the interface
foreach (var method in typeof(IYourInterface).GetMethods())
{
var parameters = method.GetParameters().Select(i => i.ParameterType).ToArray();
// We can only compile lambda expressions into a static method, so we'll have this helper. this is going to be YourClassBase.
var helperMethod = typeBuilder.DefineMethod
(
"s:" + method.Name,
MethodAttributes.Private | MethodAttributes.Static,
method.ReturnType,
new [] { method.DeclaringType }.Union(parameters).ToArray()
);
// The actual instance method
var newMethod =
typeBuilder.DefineMethod
(
method.Name,
MethodAttributes.Public | MethodAttributes.Virtual,
method.ReturnType,
parameters
);
// Compile the static helper method
Build(method).CompileToMethod(helperMethod);
// We still need raw IL to call the helper method
var ilGenerator = newMethod.GetILGenerator();
// First argument is (YourClassBase)this, then we emit all the other arguments.
ilGenerator.Emit(OpCodes.Ldarg_0);
ilGenerator.Emit(OpCodes.Castclass, typeof(YourClassBase));
for (var i = 0; i < parameters.Length; i++) ilGenerator.Emit(OpCodes.Ldarg, i + 1);
ilGenerator.Emit(OpCodes.Call, helperMethod);
ilGenerator.Emit(OpCodes.Ret);
// "This method is an implementation of the given IYourInterface method."
typeBuilder.DefineMethodOverride(newMethod, method);
}
To create the helper method body, I'm using these two helper methods:
LambdaExpression Build(MethodInfo methodInfo)
{
// This + all the method parameters.
var parameters =
new [] { Expression.Parameter(typeof(YourClassBase)) }
.Union(methodInfo.GetParameters().Select(i => Expression.Parameter(i.ParameterType)))
.ToArray();
return
Expression.Lambda
(
Expression.Call
(
((Func<MethodInfo, YourClassBase, object[], object>)InvokeInternal).Method,
Expression.Constant(methodInfo, typeof(MethodInfo)),
parameters[0],
Expression.NewArrayInit(typeof(object), parameters.Skip(1).Select(i => Expression.Convert(i, typeof(object))).ToArray())
),
parameters
);
}
public static object InvokeInternal(MethodInfo method, YourClassBase @this, object[] arguments)
{
var script = @"
var calc = new Com.Example.FormCalculater();
var result = calc.{0}({1});";
script = string.Format(script, method.Name, string.Join(", ", arguments.Select(i => Convert.ToString(i))));
@this.ScriptEngine.Evaluate(script);
return (object)Convert.ChangeType(@this.ScriptEngine.Evaluate("result"), method.ReturnType);
}
If you want, you can make this a lot more specific (generate the expression tree to be a better match for the given method), but this saves us a lot of trouble and allows us to use C# for most of the hard stuff.
I'm assuming all your methods have a return value. If not, you'll have to adjust for that.
And finally:
var resultingType = typeBuilder.CreateType();
var instance = (IYourInterface)Activator.CreateInstance(resultingType);
var init = (YourClassBase)instance;
init.ScriptEngine = new ScriptEngine();
var result = instance.Add(12, 30);
Assert.AreEqual(42M, result);
Just for completeness, here's the IYourInterface
and YourClassBase
I've used:
public interface IYourInterface
{
decimal Add(decimal x, decimal y);
}
public abstract class YourClassBase
{
public ScriptEngine ScriptEngine { get; set; }
}
I do strongly suggest using text templates to generate the source code in compile-time, if you can, though. Dynamic code tends to be tricky to debug (and write, of course). On the other hand, if you just generate this stuff from a template, you'll see the whole generated helper class in code.