I need to build a set of classes that are dependent on each other. I am having trouble when I pass a pointer to one class to another class that is instantiated inside it.
Here an example to illustrate my problem.
#include<iostream>
#include<vector>
using namespace std;
class base;
//
child class
class child
{
public:
child(){};
void setPointer (base* ptr){pointer = ptr; }
void printing(){(*pointer).print();} // error C2027: use of undefubed type base
// error C2227: '.print' must have class/struct/union
private:
base* pointer;
};
// base class
class base
{
public:
base()
{
initial_vec();
VEC[0].setPointer(this);
VEC[0].printing();
}
void print() { cout <<"printing from BASE"<< endl;}
void initial_vec ()
{
child child1;
VEC.push_back(child1);
}
private:
vector<child> VEC;
};
int main()
{
base b1;
system("pause");
return 1;
}
Do you have any idea how I achieve that without getting those errors ?
Thank you in advance