I am attempting to create an iOS game using xCode but I've run into a small issue. When I run my game on the iOS simulator that is iOS 7 the entire screen is zoomed and I can barely see anything. However everything runs perfectly when I run the game on the simulator using iOS 8. At first I thought it was because I use
sprite.yScale = 0.8
instead of
sprite.yScale = self.frame.size.height*x
Although that doesn't seem to be the case since after I changed that the problem still persisted.