I developed some applications that allow the user to explore an interior environment in 1st person and, in order to obtain a smooth walking while dealing with all the collisions with walls and objects my scripts grew in complexity so,
premising that I know that navmeshes are mainly designed to compute paths for a moving agent, I was wondering: is there a way to take advantage of navmeshes to navigate in 1st person? Or would it be just a waste of CPU time?
Thank you for any advice.