I am making a counter for a game that requires the image to be 8-bit with a specific palette, otherwise it will not work.
I cannot do
using (Graphics gr = Graphics.FromImage(base1))
{
gr.DrawImage(base2, 0, 0);
gr.DrawImage(image4, 4, 21);
}
as the image is indexed, is there anyway to draw images to the base1 image, through pixels or whatever, and keep the palette? Or a way to obtain the palette, convert base1 to a new Bitmap, then index it with a specific palette after DrawImage?