First define what "active" means. "Active" means probably, sending a mouse click and a keystroke.
Then, design your own handler for these situations, something like this:
// Reseting the reload timer
MyActivityWatchdog.prototype.resetReloadTimer = function(event) {
var reloadTimeInterval = 30000;
var timerId = null;
...
if (timerId) {
window.clearInterval(timerId);
}
timerId = window.setInterval( reload... , reloadTimeInterval);
...
};
Then, make sure the necessary event handler will call resetReloadTimer()
. For that, you have to look what your software already does. Are there key press handlers? Are there mouse movement handlers? Without knowing your code, registering keypress or mousemove on document or window and could be a good start:
window.onmousemove = function() {
...
activityWatchdog.resetReloadTimer();
...
};
But like this, be prepared that child elements like buttons etc. won't fire the event, and that there are already different event handlers. The compromise will be finding a good set of elements with registered handlers that makes sure "active" will be recognized. E.g. if you have a big rich text editor in your application, it may be enough to register only there. So maybe you can just add the call to resetReloadTimer()
to the code there.