I am aiming to use SLI in AFR mode to increase FPS. I am under the impression that NVIDIA SLI driver will allocate the VBOs automatically and intelligently to individual GPUs. Is this correct?
I have a code that has a large amount of vertices/faces represented by VAO with three different VBOs (vertices, color, indices). There is no fps increase with using double GPU with SLI.
I duplicate the VAO and VBOs with the same vertices/faces and alternate the glDrawElements call between the two VAOs hoping the NVIDIA SLI driver will be clever enough to know one VAO is for one GPU, but unfortunately still no fps increase. Can someone let me know what I did wrong?
I also tried commenting out one of the glDrawElements call for one of the VAO, and it does show double FPS and flickering scene with the actual scene and black screen as expected.