Recently I asked a question about why all my variables in spawned items were being set to the same damage value (Java switch statements outputting the same numbers) and that code wasn't to blame, however after some deep debugging i've found that when an item is spawned it randomises the damage and then for some reason sets that damage to every previously created item of the same type.
I have 'dagger' and 'sword' classes which extend my 'item' class. This is how I set the damage:
case 3: {Sword sword = new Sword(); World[X][Y].treasureName = "sword"; sword.setDamage(4); returnItem = sword; break;}
And this is my item class:
public abstract class Item {
//How much damage is added to the players attack.
static int damage = 0;
static int defence = 0;
public int getDefence() {
return defence;
}
public void setDefence(int defenceValue) {
defence = defenceValue;
}
public int getDamage() {
return damage;
}
public void setDamage(int damageValue) {
damage = damageValue;
}
}
And my sword class:
public class Sword extends Item {
//How much damage is added to the players attack.
static int damage = 0;
static int defence = 0;
public int getDefence() {
return defence;
}
public void setDefence(int defenceValue) {
defence = defenceValue;
}
public int getDamage() {
return damage;
}
public void setDamage(int damageValue) {
damage = damageValue;
}
}
I'm not sure what this problem is called and not sure what to google being fairly new still. I tried to override the item class but that didn't change anything and i've read about inheritance and I don't understand which part is setting every other weapon instance to the same damage. I wanted to remove the methods in the 'Item' class to see if that would fix it, however other code causing errors prevented me to do this when checking and adding together the damage of all the children of 'Item' - this required a cast of (Item) and i'm not sure of what else I can use as a cast.
Here are the referrals to the 'Item' method:
if (((Item) World[k][i].treasure).getDamage() > 9)
{
Without the cast the error is: getDamage() is undefined for the type Object. and:
//Recalculates the players damage for recently equipped items.
for (int i = 0; i < numItems; i++) {
itemdamage += items[i].getDamage();
System.out.println("You have a " + itemNames[i] + " giving you " + items[i].getDamage() + " extra damage.");
}
What's wrong? I want to understand this so links to helpful information on why, and what i'm doing wrong would be good. Thanks.