My question refers to NavigationMeshes, I have prepared a Map Generator that is grid-based. I can generate a map that consists of cubes that are divided into walls and floor.
after generating this i can keep it as a prefab, later in the navigation menu I can bake the meshes, but what comes next is that I would like to save it as a prefab with already baked navmeshes. When i do that and remove map from scene, it dissaperas but baked mesh is still there. To put map on the scene again in another place i have to bake again. The main idea was to generate "x" levels with baked meshes and later just instantiate them depending on what level i want. Is that possible? Thanks for your time.
Edited: After baking some exmaple navmesh a folder called same as the scene i am working on appeared and there's navmesh file inside. Now here goes my edited question. Can I bake few different navmeshes for each different map and later after loading such map use the proper navmesh in code, so they cooperate well?