(Code taken from book: http://gameprogrammingpatterns.com/ by Robert Nystrom)
In the book above the author comes with two different ways of making a singleton class:
First one:
class FileSystem
{
public:
static FileSystem& instance()
{
// Lazy initialize.
if (instance_ == NULL) instance_ = new FileSystem();
return *instance_;
}
private:
FileSystem() {}
static FileSystem* instance_;
};
And second one:
class FileSystem
{
public:
static FileSystem& instance()
{
static FileSystem *instance = new FileSystem();
return *instance;
}
private:
FileSystem() {}
};
Later he states that the second one is more proper way to do this, since it is thread safe, while the first one is not.
What makes the second one thread safe?
What is the difference in static declarations between these two?