I am currently experimenting with writing an event queue in C++11. I am using std::bind
to obtain std::function
objects which are called when certain events happen. The code for this roughly looks like this:
class A
{
public:
void handle();
};
class B { ... };
// Later on, somewhere else...
std::vector< std::function< void() > functions;
A a;
B b;
functions.push_back( std::bind( &A::handle, &a ) );
functions.push_back( std::bind( &B::handle, &b ) );
// Even later:
for( auto&& f : functions )
f(); // <--- How do I know whether f is still "valid"?
Is there any way to guarantee the validity of the function object so that I can avoid stumbling over undefined behaviour here?
I have already taken a look at this question here, std::function to member function of object and lifetime of object, but it only discussed whether deleting a pointer to a bound object raises undefined behaviour. I am more interested in how to handle the destruction of such an object. Is there any way to detect this?
EDIT: To clarify, I know that I cannot guarantee a lifetime for non-static, non-global objects. It would be sufficient to be notified about their destruction so that the invalid function objects can be removed.