Hey there I'm using libGDX and I have following problem, just can't see what I'm doing wrong:
I have
float generatingTime = 0;
if (generatingTime < 1.0f){
generatingTime =+ 0.01f)
}
if (generatingTime == 1.0f){
objectState.state = objectState.GENERATED;
}
Somehow my float generatingTime never is exactly "1.0f". What am I doing wrong?
Thank you for helping guys!