import numpy as np
import random
import pygame
background_colour = (255,255,255)
width, height = 300, 325
eps = 1
sigma = 1
dt = 0.05
class Particle():
def __init__(self):
self.x = random.uniform(0,400)
self.y = random.uniform(0,500)
self.vx = random.uniform(-.1,.1)
self.vy = random.uniform(-.1,.1)
self.fx = 0
self.fy = 0
self.m = 1
self.size = 10
self.colour = (0, 0, 255)
self.thickness = 0
def bounce(self):
if self.x > width - self.size:
self.x = 2*(width - self.size) - self.x
elif self.x < self.size:
self.x = 2*self.size - self.x
if self.y > height - self.size:
self.y = 2*(height - self.size) - self.y
elif self.y < self.size:
self.y = 2*self.size - self.y
def getForce(self, p2):
dx = self.x - p2.x
dy = self.y - p2.y
self.fx = 500*(-8*eps*((3*sigma**6*dx/(dx**2+dy**2)**4 - 6*sigma**12*dx/(dx**2+dy**2)**7)))
self.fy = 500*(-8*eps*((3*sigma**6*dy/(dx**2+dy**2)**4 - 6*sigma**12*dy/(dx**2+dy**2)**7)))
return self.fx, self.fy
def verletUpdate(self,dt):
self.x = self.x + dt*self.vx+0.5*dt**2*self.fx/self.m
self.y = self.y + dt*self.vy+0.5*dt**2*self.fy/self.m
def display(self):
pygame.draw.circle(screen, self.colour, (int(self.x), int(self.y)), self.size, self.thickness)
screen = pygame.display.set_mode((width, height))
screen.fill(background_colour)
partList = []
for k in range(10):
partList.append(Particle())
running = True
while running:
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
screen.fill(background_colour)
for k, particle in enumerate(partList):
for p2 in partList[k+1:]:
particle.getForce(p2)
particle.verletUpdate(dt)
particle.bounce()
particle.display()
pygame.display.flip()
pygame.quit()
Is my code correct? I tried to simulate particles in 2D move with Lennard Jones forces. I think calculating forces works okay but why my particles are moving to one point? Ocasionally I also get error OverflowError: Python int too large to convert to C long
Any advice would be useful.