Aspiring gamedev using Linux C++ g++-4.7
I've done my research on time steps, game loops and do not user getch, focus on loop more than input cause its important etc...
They say little about the workings of Input(), Movement(), ProcessInput() which are the same egg in which I actually need.
I have no plans in shelling out or anything that might deal damage. I do program my own game loop.
They convinced me it's simple but what libraries do I use to get proper inputs for my game loop if it would come from keyboard and mouse?
Please do not post windows answers.
I already read this:
https://gamedev.stackexchange.com/questions/651/tips-for-writing-the-main-game-loop
Capture characters from standard input without waiting for enter to be pressed