I am having trouble creating game on html canvas. The premise of the game is you have to catch the balloons before they hit the ground. I am having problems with the background of the canvas and the basket is not moving with the mouse.
The background should be black and the basket should be following the mouse curser.
https://jsfiddle.net/pgkL09j7/8/
<html>
<head>
<title>Sean Coyne</title>
<link rel="stylesheet" type="text/css" href="home.css">
<link rel="icon" type="image/x-icon" href="favicon.ico" />
</head>
<body onload="start_game()">
<body>
<section>
<article>
<div id="logo"><img src="LogoComic.png" id="Logo"></div><br></br>
<div id="canvas">
<canvas id="c" style="border:5px solid orange" height="500" width="500"></canvas>
<p id="p1"></p>
<script>
var balloon_x=100;
var balloon_y=0;
var basket_x=100;
var basket_y=100;
var points=0;
//Background colour of canvas
var c = document.getElementById("c");
var ctx = c.getContext("2d");
ctx.fillStyle = "#000";
ctx.fillRect(0,0,500,500);
//Here is the event listener
mycanv.addEventListener("mousemove",seenmotion, false);
function seenmotion(e) {
//This is the code for the mouse
//moving over the canvas.
var bounding_box=c.getBoundingClientRect();
basket_x=(e.clientX-bounding_box.left) *
(c.width/bounding_box.width);
basket_y=(e.clientY-bounding_box.top) *
(c.height/bounding_box.height);
}
function start_game() {
setInterval(game_loop, 50);
}
function game_loop() {
// The code above is called every 50ms and is a
// frame-redraw-game-animation loop.
c.width = c.width;
// Below is the code that draws the objects
draw_balloon(balloon_x,balloon_y);
draw_basket(basket_x,basket_y);
// Below is the code that updates the balloons location
balloon_x++;
if (balloon_x>c.width) {
balloon_x=0;
}
//Here is the collision detection code
if (collision(balloon_x, balloon_y, basket_x, basket_y)) {
points -= 0.5;
}
//Here is the code for the point system
points+=1;
// and let's stick it in the top right.
var integerpoints=Math.floor(points); // make it into an integer
ctx.font="bold 24px sans-serif ";
ctx.fillText(integerpoints, c.width-50, 50);
}
context.clearRect ( 0 , 0 , 500, 500 );
function collision(basket_x, basket_y, ball_x, ball_y) {
if(balloon_y + 85 < basket_y) {
return false;
}
if (balloon_y > basket_y + 91) {
return false;
}
if (balloon_x + 80 < basket_x) {
return false;
}
if (balloon_x > basket_x + 80) {
return false;
}
return true;
}
// Code to stop the game when we're finished playing
function stop_game() {
}
//Code for the ball
function draw_balloon(x,y) {
var balloon_img=new Image();
balloon_img.src="balloon.png";
ctx.drawImage(balloon_img,x,y);
}
//Code for the basket
function draw_basket(x,y) {
var basket_img=new Image();
basket_img.src="basket.png";
ctx.drawImage(basket_img,x,y);
}
</script>
</div>
</article>
</section>
</body>
</html>