I am trying to shift the pitch of an audio file multiple time to indicate changes in the state to the user. I wasn't sure how to do this in objective-c
I found this article about a question that discusses it, but it was for swift. Also, I wasn't sure how to load audio files with this library.
I tried this code, but every time I run it, I got an error because of the lines 3-4. The other thing, as I'm newbie to this, I wasn't sure how to load the mp3 file with this library. Can anyone help please?
//This is the file I need to shift its pitch
NSString *path = [NSString stringWithFormat:@"%@/Beep5.mp3", [[NSBundle mainBundle] resourcePath]];
NSURL *soundUrl = [NSURL fileURLWithPath:path];
AVAudioFile *file=[[AVAudioFile alloc] initForReading:soundUrl error:nil];
AVAudioFormat *format=file.processingFormat;
AVAudioFrameCount capacity= (AVAudioFrameCount)file.length;
AVAudioPCMBuffer *buffer=[[AVAudioPCMBuffer alloc] initWithPCMFormat:format frameCapacity:capacity];
[file readIntoBuffer:buffer error:nil];
[playerNode scheduleBuffer:buffer completionHandler:nil];
AVAudioEngine *engine;
AVAudioPlayerNode *playerNode;
//get the error in one of the following two LOC
engine = [[AVAudioPlayerNode alloc] init];
[engine attachNode: playerNode];
AVAudioMixerNode *mixer = engine.mainMixerNode;
AVAudioUnitTimePitch *auTimePitch;
auTimePitch.pitch=1200.0;// In cents. The default value is 1.0. The range of values is -2400 to 2400
auTimePitch.rate = 2.0; //The default value is 1.0. The range of supported values is 1/32 to 32.0.
[engine attachNode: auTimePitch];
[engine connect:playerNode to:auTimePitch format:[mixer outputFormatForBus:0]];
[engine connect:playerNode to:mixer format:[mixer outputFormatForBus:0]];
playerNode.play;