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I am trying to draw lines into my SKScene and I can successfully draw it but I want that lines in front of AVCapturePreviewLayer but I am getting something like this :

enter image description here

I want all the line above my cameraPreviewLayer.

and this is my code for this:

import SpriteKit
import UIKit
import AVFoundation

class GameScene: SKScene {

let captureSession = AVCaptureSession()

var shapeCross:SKShapeNode!

var error: NSError?

override func didMoveToView(view: SKView) {

    let devices = AVCaptureDevice.devices().filter{ $0.hasMediaType(AVMediaTypeVideo) && $0.position == AVCaptureDevicePosition.Back }

    if let captureDevice = devices.first as? AVCaptureDevice  {

        captureSession.addInput(AVCaptureDeviceInput(device: captureDevice, error: &error))
        captureSession.sessionPreset = AVCaptureSessionPresetPhoto
        captureSession.startRunning()

        if let previewLayer = AVCaptureVideoPreviewLayer(session: captureSession) {
            previewLayer.bounds = CGRectMake(0.0, 0.0, 100, 100)
            previewLayer.position = CGPointMake(view.bounds.midX, view.bounds.midY)
            previewLayer.videoGravity = AVLayerVideoGravityResizeAspectFill
            previewLayer.opacity = 1
            view.scene?.backgroundColor = UIColor.clearColor()
            view.layer.addSublayer(previewLayer)
        }
    }

    let bezierPath = UIBezierPath(rect: CGRect(x: 0, y: view.scene!.frame.midY, width: view.scene!.frame.width, height: 1))
    bezierPath.appendPath( UIBezierPath(rect: CGRect(x: view.scene!.frame.midX, y: 0, width: 1, height: view.scene!.frame.height)) )

    shapeCross = SKShapeNode(path: bezierPath.CGPath)


    shapeCross.strokeColor = UIColor.whiteColor()

    self.addChild(shapeCross)

}

override func touchesBegan(touches: Set<NSObject>, withEvent event: UIEvent) {

}

override func update(currentTime: CFTimeInterval) {

    }
}

I want my previewLayer behind my SKScene after that I want to do something like this :

view.scene?.backgroundColor = UIColor.clearColor()

So I can see previewLayer too and I can see my lines too.

I try to set zPosition of views but its not working.

This is my sample project.

Dharmesh Kheni
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  • Have a look at this: http://stackoverflow.com/questions/19645296/spritekit-skscene-add-avcapturevideopreviewlayer-calayer-as-background-not-worki – ABakerSmith May 02 '15 at 11:33

0 Answers0