Well, global variables can be edited from everywhere.
Basically, in the low level, a variable is stored in RAM memory and created after launching your application, it always has an address in RAM. Defines are just macros, your compiler will just replace your define names with its values in the compilation step.
#define
can't be edited, it's just a macros. And #define
is not just about values, you can define almost everything that you want, for example:
// Defining a constant
#define PI 3.14
// Defining an expression
#define MIN(x,y) ((x)<(y))?(x):(y)
// Defining a piece of code
#define STOP_TIMER \
clock_gettime(CLOCK_REALTIME, &__t1); \
__lasttime = \
(double) (__t1.tv_sec - __t0.tv_sec) + \
(double) (__t1.tv_nsec - __t0.tv_nsec) / 1000000000.0;
And, in most situations, defines are used to set some OS-specific or hardware-specific values. It's a really powerful thing, because it gives you the opportunity to change things dynamically in the compilation step. For example:
// Example with OS
#ifdef __linux__
#define WELCOME_STRING "welcome to Linux!"
#else
#define WELCOME_STRING "welcome to Windows!"
#endif
// Example with hardware
#if __x86_64__ || __ppc64__
#define USING_64BIT
#else
#define USING_NOT64BIT
#endif