I'm migrating my native Android game to libGDX. So I can't access the Android libraries anymore and I'm trying to replace android.util.Base64
by org.apache.commons.codec.binary.Base64
. (I need Base64's encodeToString
and decode
methods.)
Unfortunately, with the new package I get this error:
java.security.InvalidKeyException: Illegal key size
(using the same 24-character-key as I did before).
Here at stackoverflow they say it's probably because "Java Cryptography Extension (JCE) Unlimited Strength Jurisdiction Policy Files 7" are missing. But if I use them, the users of my app have to install them, too.
Is there any easier solution? Why did it work before?
EDIT:
This is the code that leads to the InvalidKeyException
:
javax.crypto.Cipher writer = Cipher.getInstance("AES/CBC/PKCS5Padding");
String keyOf24Chars = "abcdefghijklmnopqrstuvwx";
IvParameterSpec ivSpec = getIv();
MessageDigest md = MessageDigest.getInstance("SHA-256");
md.reset();
byte[] keyBytes = md.digest(keyOf24Chars.getBytes("UTF-8"));
SecretKeySpec secretKey = new SecretKeySpec(keyBytes, "AES/CBC/PKCS5Padding");
// secretKey.getAlgorithm(): "AES/CBC/PKCS5Padding"
// secretKey.getFormat(): "RAW"
// secretKey.getEncoded().length: 32
writer.init(Cipher.ENCRYPT_MODE, secretKey, ivSpec); // java.security.InvalidKeyException: Illegal key size
EDIT 2:
As explained in Maarten Bodewes' comment, Android has it's own implementation of the java
and javax
classes which apparently have no problem with 32 byte keys. After I have installed the "JCE Unlimited Strength Jurisdiction Policy Files 7" we are coming to the code that uses Base64
and causes this error: java.lang.NoSuchMethodError: org.apache.commons.codec.binary.Base64.encodeToString
:
String valueToEncode = "xyz";
byte[] secureValue;
try {
secureValue = writer.doFinal(valueToEncode.getBytes("UTF-8"));
} catch (Exception e) {
throw new SecurePreferencesException(e);
}
Base64 base64 = new Base64();
String secureValueEncoded = base64.encodeToString(secureValue);
But this method does exist (in BaseNCodec
which Base64
extends):
public String encodeToString(final byte[] pArray) {
return StringUtils.newStringUtf8(encode(pArray));
}
How can I make Android use this method?
EDIT 3:
Finally I solved my problem by writing an interface and then using my old Android code (when compiling for Android). Check this example for libGDX: Interfacing with platform specific code.